# Texts

Here is all you need to know about **using** texts and working with text styling.

### Creating a text

The **`Text`** tool can be found in the toolbar annotation menu (see below). \
Once created, a text can...

* Have its style edited, in the right-side panel.
* Be edited by double-clicking on it. The text panel that appears offers a few options.

<figure><img src="/files/yiCyvEYb8taaDVaK2paI" alt=""><figcaption></figcaption></figure>

### Text styling & fonts

In the right-side panel, **the style properties of a text can be edited**. The font can be changed, as well as its styling. At the same time, the **alignment** and **baseline** properties of the text paragraph can be adjusted from the same panel.

<figure><img src="/files/aBdj8NYHwLRvCqAxLb0P" alt=""><figcaption></figcaption></figure>

Another way to edit a text styling is to double-click on the text box, to **open the floating text panel.** \
Inside this panel, most **text styling options** can be found: italic, bold, underline. Texts can also be formatted as lists using **the list option** of the panel.

<figure><img src="/files/uTITUMbGPAORy5MmFkun" alt=""><figcaption></figcaption></figure>

### Hyperlinks

Rayon offers the option to **add hyperlinks inside models**. Once added, the user will be redirected to the underlying link on click. The option to add hyperlinks can be found inside the floating text panel's options.

<figure><img src="/files/o8uXuNg8D7vJOFj7gQmC" alt=""><figcaption></figcaption></figure>

<mark style="color:blue;background-color:blue;">**Tips**</mark> — A useful feature with hyperlinks is to **redirect to another position in the same model**, rather than sending to an external reference. To do so, simply place your window on the position in a model you would like the user to be redirected to, adjust the zoom level, then copy the model URL and paste it inside the URL slot. Upon clicking on the link, the user will be redirected immediately to the next position (with correct zoom level), without any window refresh being triggered.

### Text overrides

Text content can be overridden per instance when working inside a block or a view. Enter override mode and select a text element to change its content for that context only, without affecting the original. This is useful for blocks that share the same geometry but need different labels, such as room names or furniture tags.

<figure><img src="/files/9jzRLy7PXAxoKO5AmQSu" alt="Block instance with overridden text label, showing different text than the block definition."><figcaption></figcaption></figure>

***

### We are always available

Book a demo with our team, [right here](https://b1kzip68v9f.typeform.com/to/Hgr0eQ4k#source=docs).\
To get some support, reach out to us through our **in-app support chat**. \
More about [our support policy right here](/other-resources/others/support.md).


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