# Editing tools

All editing tools can be found in the **bottom toolbar** or triggered via [**shortcuts**](https://docs.rayon.design/documentation/design/shortcuts).

<figure><img src="https://2112124689-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FngVHKyaUSSJPTFck3wkz%2Fuploads%2Fl05VsjeaD78QgoS1XkIg%2FFrame%201790%20(3).png?alt=media&#x26;token=0f2ebbb9-e109-4ffb-b2cf-765604736b5b" alt=""><figcaption></figcaption></figure>

### **Editing tools** <a href="#h_ba5c03eeea" id="h_ba5c03eeea"></a>

{% hint style="info" %}
Note that for **every editing tool**, you may either start by...

* **Selecting the element(s)** to be edited then **triggering the command.**
* **Triggering the command** first, then **selecting the element(s)** and clicking on the **`DONE`** \
  (**`↵`** or **`SPACE`**) button in the command bar.
  {% endhint %}

#### Copy **`CC`** <a href="#h_4498756b68" id="h_4498756b68"></a>

**Arguments** : Distance, Angle

* Start by **selecting** the **element** to be copied, then triggering the **`Copy`** command
* Select the **specific point** you wish to copy the element from
* Select the **insertion point** for the **copied element.**

{% embed url="<https://player.vimeo.com/video/1031077395?autoplay=1&controls=0&loop=1&muted=1>" %}

#### Move **`MM`** <a href="#h_4498756b68" id="h_4498756b68"></a>

**Arguments** : Distance, Angle

* Start by **selecting** the **element** to be moved, then triggering the **`Move`** command
* Select the **specific point** you wish to move the element from
* Select the **insertion point** for the **moved element.**

{% embed url="<https://player.vimeo.com/video/1031077382?autoplay=1&loop=1&muted=1&controls=0>" %}

#### Offset **`OO`** <a href="#h_4498756b68" id="h_4498756b68"></a>

**Argument** : Distance

* Start by selecting the element to be offset, then triggering the **`Offset`** command
* Select the **specific offset distance** you wish to offset the element with

{% embed url="<https://vimeo.com/1031077368?autoplay=1&_loop=1&_muted=1&_controls=0>" %}

#### Trim **`TR`** <a href="#h_4498756b68" id="h_4498756b68"></a>

* Start by **selecting** the **elements** that intersect, then triggering the **`Trim`** command
* Select the **paths to be deleted**

{% embed url="<https://vimeo.com/1031077345?autoplay=1&_loop=1&_muted=1&_controls=0>" %}

#### Scale **`S`** <a href="#h_4498756b68" id="h_4498756b68"></a>

**Mode** : Scope Selection/Model\
**Arguments** : Scale, Distance

* Start by **selecting** the **element** to be scaled, then triggering the **`Scale`** command
* Select the **first point** to scale from
* Then select a **second** point or **enter a scale ratio** in the **active command argument**

{% embed url="<https://vimeo.com/1031077328?autoplay=1&_loop=1&_muted=1&_controls=0>" %}

#### Join **`J`** <a href="#h_4498756b68" id="h_4498756b68"></a>

**Select** the **paths** to be joined then triggering the **`Join`** command

{% embed url="<https://vimeo.com/1031077301?autoplay=1&_loop=1&_muted=1&_controls=0>" %}

#### Rotate **`RR`** <a href="#h_4498756b68" id="h_4498756b68"></a>

**Argument** : Angle

* Start by **selecting** the **element** to be rotated, then triggering the **`Rotate`** command
* Select the **first point** to rotate from
* Then select an **angle** on the canvas

{% embed url="<https://vimeo.com/1031077282?autoplay=1&_loop=1&_muted=1&_controls=0>" %}

#### Mirror **`MI`** <a href="#h_4498756b68" id="h_4498756b68"></a>

**Mode** : Copy/Move

* Start by **selecting** the **element** to be mirrored, then triggering the **`Mirror`** command
* Select the **first point** to mirror from
* Then select a **second point** on the canvas

{% embed url="<https://vimeo.com/1031077265?autoplay=1&_loop=1&_muted=1&_controls=0>" %}

#### Fillet **`CF`** <a href="#h_4498756b68" id="h_4498756b68"></a>

**Mode** : Scope Single/All\
**Argument** : Radius

* Start by **selecting** the **element** to be filleted, then triggering the **`Fillet`** command
* Select the **two contiguous paths** to fillet from
* Then select the **radius** on the canvas

{% embed url="<https://vimeo.com/1031077251?autoplay=1&_loop=1&_muted=1&_controls=0>" %}

#### Chamfer **`CH`** <a href="#h_4498756b68" id="h_4498756b68"></a>

**Mode** : Regular/Irregular\
**Arguments** : Distance left, Distance right

* Start by **selecting** the **element** to be chamfered, then triggering the **`Chamfer`** command
* Select the **two contiguous paths** to chamfer from
* Then select the **distance** on the canvas

{% embed url="<https://vimeo.com/1031077237?autoplay=1&_loop=1&_muted=1&_controls=0>" %}

#### Explode **`X`** <a href="#h_4498756b68" id="h_4498756b68"></a>

**Select** the **shapes** to be exploded in **individual** **paths** then triggering the **`Explode`** command

{% embed url="<https://vimeo.com/1031077225?autoplay=1&_loop=1&_muted=1&_controls=0>" %}

#### Extend **`TX`** <a href="#h_4498756b68" id="h_4498756b68"></a>

* Start by **selecting** the **element(s)** to extend to.
* Then select the **paths** to be **extended.**

{% embed url="<https://vimeo.com/1031077205?autoplay=1&_loop=1&_muted=1&_controls=0>" %}

#### Align **`AL`** <a href="#h_4498756b68" id="h_4498756b68"></a>

**Mode** : Unscaled/Scaled

* Start by **selecting** the **element(s)** to be aligned.
* Select the element **first source point**
* Select the element **first** **destination point**
* Select the element **second source point**
* Select the element **second** **destination point**

{% embed url="<https://vimeo.com/1031077189?autoplay=1&_loop=1&_muted=1&_controls=0>" %}

#### Boolean **`B`** <a href="#h_4498756b68" id="h_4498756b68"></a>

**Mode** : Join/Intersect/Exclude/Subtract

* Start by **selecting** the **`Boolean`** comman&#x64;**.**
* Select the appropriate mode : **`Join`**, **`Intersect`**, **`Exclude`** or **`Subtract`**
* Select the element **according to the chosen mode.**

{% embed url="<https://vimeo.com/1031077171?autoplay=1&_loop=1&_muted=1&_controls=0>" %}

#### Array `AR` <a href="#h_4498756b68" id="h_4498756b68"></a>

* Start by **selecting** the **element(s)** to be duplicated multiple times.
* Select the duplication **start point**
* Enter a number of copies you want to make.
* Either pick a **final point**, or **type a distance** to specify the length between two copies in the array.

{% embed url="<https://vimeo.com/1049310025?autoplay=1&_loop=1&_muted=1&_controls=0>" %}

#### Polar Array `PA` <a href="#h_4498756b68" id="h_4498756b68"></a>

* Start by **selecting** the **entities(s)** to be duplicated multiple times.
* Select the duplication **center** **start point**
* Select the duplication  **end point**
* Enter a number of copies you want to make.

**Mode** : Fill \
**Argument** : Count, Angle.&#x20;

Automatically adjusts the gap between each item so the array completely fills the specified angle.

**Mode** : Angle\
**Argument :** Count, Angle.&#x20;

Uses a fixed angle between items and a user-defined item count to determine the total span of the array.

**Rotate** : Rotates each item to follow the direction of the array path.\
**Don’t Rotate** : Keeps each item’s original orientation regardless of its position in the array.

{% embed url="<https://player.vimeo.com/video/1160731947?autoplay=1&controls=0&loop=1&muted=1>" %}

#### Bucket `BB`

Bucket can be used in two different ways...

* Either by launching the command, and picking areas across your canvas; in that mode, all entities on the canvas will be considered as bounding entities.&#x20;
* Or by selecting some bounding entities first, then launching the command; this way, the selected shapes will be the only bounding entities while the command is running.

{% embed url="<https://vimeo.com/1070366117?autoplay=1&_loop=1&_muted=1&_controls=0>" %}

#### Break `BR` <a href="#h_4498756b68" id="h_4498756b68"></a>

Instead of trimming and redrawing, use **`Break`**  to split a line or arc at a specific point, creating two editable paths with different properties.

**Mode** : Point&#x20;

* Start by **selecting** the **element(s)** to be broken.
* Place **breaking points** along the path where break is required.

**Mode** : Entities

* Start by **selecting** the **breaking entity(ies).**
* Select **path** on other **entities** to be broken.

{% embed url="<https://player.vimeo.com/video/1129787909?_controls=0&autoplay=1&background=1&loop=1&muted=1>" %}

#### Divide `DD` <a href="#h_4498756b68" id="h_4498756b68"></a>

The **Divide Command** lets you split an entity into equal segments.\
You can divide by **count** (number of parts) or by **distance** (fixed spacing).\
When dividing **closed path** with **`Distance`** mode, you'll be asked to choose a direction.&#x20;

Mode : **Count**

* Start by **selecting** the **path** to be divided.
* Choose how many **segments** you want.
* Rayon places **division points equally** along the entity and splits the path accordingly.&#x20;

Mode : **Distance**

* Start by **selecting** the **path** to be divided.
* Enter a fixed distance.
* Rayon places **division points at this interval** along the entity and splits the path accordingly.&#x20;

{% embed url="<https://vimeo.com/1123827951?_controls=0&_loop=1&_muted=1&autoplay=1>" %}

### Tutorial

For more step-by-step information, watch our tutorial about how to use editing tools in Rayon:

{% embed url="<https://www.youtube.com/watch?v=DJlmNbZjnYM>" %}

***

### We are always available

Book a demo with our team, [right here](https://b1kzip68v9f.typeform.com/to/Hgr0eQ4k#source=docs).\
To get some support, reach out to us through our **in-app support chat**. \
More about [our support policy right here](https://docs.rayon.design/other-resources/others/support).
