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On this page
  • Editing tools
  • Copy CC
  • Move MM
  • Offset OO
  • Trim TR
  • Scale S
  • Join J
  • Rotate RR
  • Mirror MI
  • Fillet CF
  • Chamfer CH
  • Explode X
  • Extend TX
  • Align AL
  • Boolean B
  • Array AR
  • Bucket BB
  • We're always available!
  1. Documentation
  2. Design

Editing tools

An exhaustive list of Rayon's editing tool set.

PreviousDrawing toolsNextElements: walls, zones, openings, etc

Last updated 1 month ago

All editing tools can be found in the bottom toolbar or triggered via .

Editing tools

Note that for every editing tool, you may either start by,

  • selecting the element(s) to be edited then triggering the command,

  • or, trigger the command first, select the element(s) and click on the DONE (↵ or SPACE) button in the active command bar

Copy CC

Arguments : Distance, Angle

  • Start by selecting the element to be copied then triggering the Copy command

  • Select the specific point you wish to copy the element from

  • Select the insertion point for the copied element.

Move MM

Arguments : Distance, Angle

  • Start by selecting the element to be moved then triggering the Move command

  • Select the specific point you wish to move the element from

  • Select the insertion point for the moved element.

Offset OO

Argument : Distance

  • Start by selecting the element to be offset, then triggering the Offset command

  • Select the specific offset distance you wish to offset the element with

Trim TR

  • Start by selecting the elements that intersect, then triggering the Trim command

  • Select the paths to be deleted

Scale S

Mode : Scope Selection/Model Arguments : Scale, Distance

  • Start by selecting the element to be scaled, then triggering the Scale command

  • Select the first point to scale from

  • Then select a second point or enter a scale ratio in the active command argument

Join J

  • Select the paths to be joined then triggering the Join command

Rotate RR

Argument : Angle

  • Start by selecting the element to be rotated then triggering the Rotate command

  • Select the first point to rotate from

  • Then select a angle on the canvas

Mirror MI

Mode : Copy/Move

  • Start by selecting the element to be mirrored, then triggering the Mirror command

  • Select the first point to mirror from

  • Then select a second point on the canvas

Fillet CF

Mode : Scope Single/All Argument : Radius

  • Start by selecting the element to be filleted, then triggering the Fillet command

  • Select the two contiguous paths to fillet from

  • Then select the radius on the canvas

Chamfer CH

Mode : Regular/Irregular Arguments : Distance left, Distance right

  • Start by selecting the element to be chamfered, then triggering the Chamfer command

  • Select the two contiguous paths to chamfer from

  • Then select the distance on the canvas

Explode X

Select the shapes to be exploded in individual paths then triggering the Explode command

Extend TX

  • Start by selecting the element(s) to extend to.

  • Then select the paths to be extended.

Align AL

Mode : Unscaled/Scaled

  • Start by selecting the element(s) to be aligned.

  • Select the element first source point

  • Select the element first destination point

  • Select the element second source point

  • Select the element second destination point

Boolean B

Mode : Join/Intersect/Exclude/Subtract

  • Start by selecting the Boolean command.

  • Select the appropriate mode : Join, Intersect, Exclude or Subtract

  • Select the element according to the chosen mode.

Array AR

  • Start by selecting the element(s) to be duplicated multiple times.

  • Select the duplication start point

  • Enter a number of copies you want to make.

  • Either pick a final point, or type a distance to specify the length between two copies in the array.

Bucket BB

Bucket can be used in two different ways...

  • Either by launching the command, and picking areas across your canvas; in that mode, all entities on the canvas will be considered as bounding entities.

  • Or by selecting some bounding entities first, then launching the command; this way, the selected shapes will be the only bounding entities while the command is running.

For more step-by-step information, watch our tutorial about how to use editing tools in Rayon:

We're always available!

Feel free to email us at .

support@rayon.so
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